BIS fnc didJIP: Difference between revisions

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<dt class="note">[[User:Revo|Revo]]</dt>
<dt class="note">[[User:Revo|Revo]]</dt>
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<dd class="note">
'''Instead of using this functions one can use the engine command didJIP which does the exact same thing'''
'''Instead of using this function one can use the engine command didJIP which does the exact same thing'''
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Revision as of 15:26, 25 March 2016


Hover & click on the images for description

Description

Description:
Return whether or not the local player joined the game while it was already in progress.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_didJIP
Return Value:
Boolean

Examples

Example 1:
if ([] call BIS_fnc_didJIP) then { forceRespawn player };

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 25, 2016 - 14:25 (UTC)
Revo
Instead of using this function one can use the engine command didJIP which does the exact same thing