onEachFrame: Difference between revisions

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| Statement is run every frame. {{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} |= Description
| Statement is run every frame.  
{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#EachFrame|EachFrame]]}}
{{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} |= Description
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Revision as of 02:52, 1 April 2016

Hover & click on the images for description

Description

Description:
Statement is run every frame.
Since Arma 3 v1.57 a stackable version of this EH is available: EachFrame
Arma 3
In order to keep compatibility between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Groups:
Uncategorised

Syntax

Syntax:
onEachFrame statement
Parameters:
statement: Code
Return Value:
Nothing

Examples

Example 1:
onEachFrame { hintSilent str position player; }; //Hints position every frame
Example 2:
Private variables defined outside of onEachFrame scope are not inherited: _myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar] }; //Result: [any,"bill"]
Example 3:
Only one onEachFrame loop can exist at any time: onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; //Result: "second","second","second"..."second" Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
Example 4:
Script suspension is not permitted within onEachFrame scope: onEachFrame { sleep 1 }; //ERROR!!!

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 21 Dec, 2012
neokika
onEachFrame {}; //Reset event
Posted on August 28, 2014 - 15:21 (UTC)
Killzone Kid
If you need a stackable onEachFrame event, use mission event handler "Draw3D": addMissionEventHandler ["Draw3D", {...code to run each frame...}]; It is not a full substitute to onEachFrame as "Draw3D" will stop executing on Alt+Tab and doesn't work on hasInterface => false clients, such as dedicated server.

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