BIS fnc sortBy: Difference between revisions
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|Sorts an array according to given algorithm. | | <pre>/* | ||
Description: | |||
Sorts an array according to given algorithm. | |||
Parameter(s): | |||
_this select 0: any unsorted array (Array) | |||
- array can contain any types (object/numbers/strings ..) | |||
_this select 1: input parameters (Array) | |||
- used in the eval algorithm (object/numbers/strings ..) | |||
- input params are referenced in the sorting algorithm by _input0, _input1 .. _input9 | |||
- max. number of 10 input params is supported (0-9) | |||
_this select 2: sorted algorithm (Code) [optional: default {_x}] | |||
- code needs to return a scalar | |||
- variable _x refers to array item | |||
_this select 3: sort direction (String) [optional: default "ASCEND"] | |||
"ASCEND": sorts array in ascending direction (from lowest value to highest) | "ASCEND": sorts array in ascending direction (from lowest value to highest) | ||
"DESCEND": sorts array in descending direction | "DESCEND": sorts array in descending direction | ||
_this select 4: filter (Code) [optional: default {true}] | |||
- code that needs to evaluate true for the array item to be sorted, otherwise item is removed | |||
Returns: | |||
Array | |||
Examples: | |||
//sort numbers from lowest to highest | |||
_sortedNumbers = [[1,-80,0,480,15,-40],[],{_x},"ASCEND"] call BIS_fnc_sortBy; | |||
//sort helicopters by distance from player | |||
_closestHelicopters = [[_heli1,_heli2,_heli3],[],{player distance _x},"ASCEND"] call BIS_fnc_sortBy; | |||
//sort enemy by distance from friendly unit (referenced by local variable), the furtherest first | |||
_furtherstEnemy = [[_enemy1,_enemy2,_enemy3],[_friendly],{_input0 distance _x},"DESCEND",{canMove _x}] call BIS_fnc_sortBy; | |||
*/ | |||
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description | |||
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| <!-- [] call [[BIS_fnc_sortBy]]; --> |= Syntax | |||
|p1= |= Parameter 1 | |||
| |= Return value | |||
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|x1= <code></code> |= | |||
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| [[BIS_fnc_sortAlphabetically]], [[BIS_fnc_sortNum]], [[sort]] |= See also | | [[BIS_fnc_sortAlphabetically]], [[BIS_fnc_sortNum]], [[sort]] |= See also |
Revision as of 15:07, 2 April 2016
Description
- Description:
/* Description: Sorts an array according to given algorithm. Parameter(s): _this select 0: any unsorted array (Array) - array can contain any types (object/numbers/strings ..) _this select 1: input parameters (Array) - used in the eval algorithm (object/numbers/strings ..) - input params are referenced in the sorting algorithm by _input0, _input1 .. _input9 - max. number of 10 input params is supported (0-9) _this select 2: sorted algorithm (Code) [optional: default {_x}] - code needs to return a scalar - variable _x refers to array item _this select 3: sort direction (String) [optional: default "ASCEND"] "ASCEND": sorts array in ascending direction (from lowest value to highest) "DESCEND": sorts array in descending direction _this select 4: filter (Code) [optional: default {true}] - code that needs to evaluate true for the array item to be sorted, otherwise item is removed Returns: Array Examples: //sort numbers from lowest to highest _sortedNumbers = [[1,-80,0,480,15,-40],[],{_x},"ASCEND"] call BIS_fnc_sortBy; //sort helicopters by distance from player _closestHelicopters = [[_heli1,_heli2,_heli3],[],{player distance _x},"ASCEND"] call BIS_fnc_sortBy; //sort enemy by distance from friendly unit (referenced by local variable), the furtherest first _furtherstEnemy = [[_enemy1,_enemy2,_enemy3],[_friendly],{_input0 distance _x},"DESCEND",{canMove _x}] call BIS_fnc_sortBy; */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
Notes
-
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