getObjectType: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (example) |
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|x1= <code>_objType = [[getObjectType]] [[player]];</code>|= EXAMPLE1 | |x1= <code>_objType = [[getObjectType]] [[player]];</code>|= EXAMPLE1 | ||
|x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code>|= EXAMPLE2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 15:12, 8 April 2016
Description
- Description:
- Returns object type as a number:
- 1 - Primary - Normal object placed in Visitor, part of landscape
- 2 - Network - Road placed in Visitor, part of landscape
- 4 - Temporary - Temporary object (like tracks)
- 8 - TypeVehicle - Some entity added by game
- 16 - TypeTempVehicle - Temporary entity
- 32 - LandDecal - Land decal
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_objType = getObjectType player;
- Example 2:
_objType = getObjectType cursorObject;
Additional Information
- See also:
- cursorObjectcursorTargetcreateSimpleObjectallMissionObjectssetObjectViewDistancesetObjectViewDistanceobjectParentobject
Notes
-
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Notes
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