getUnitTrait: Difference between revisions
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(added default traits) |
(fixed, engine traits) |
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<br /><br /> | <br /><br /> | ||
Default traits are:<br /><br /> | Default traits are:<br /><br /> | ||
medic (bool)<br /> | |||
engineer (bool)<br /> | |||
explosiveSpecialist (bool)<br /> | |||
camouflageCoef (scalar)<br /> | |||
audibleCoef (scalar)<br /> | |||
loadCoef (scalar)<br />|= Description | |||
|unit '''setUnitTrait''' skill_name |= Syntax | |unit '''setUnitTrait''' skill_name |= Syntax | ||
|p1= Unit: [[Object]] |= Parameter 1 | |p1= Unit: [[Object]] |= Parameter 1 |
Revision as of 20:48, 15 April 2016
Description
- Description:
- Gets the current value of a trait of the given unit.
Default traits are:
medic (bool)
engineer (bool)
explosiveSpecialist (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait skill_name
- Parameters:
- Unit: Object
- skill_name: String - Name of the skill
- Return Value:
- Bool or Scalar - Value of the trait
Examples
- Example 1:
player getUnitTrait "Medic";
Additional Information
- See also:
- setUnitTrait
Notes
-
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