setUnitTrait: Difference between revisions
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(Updated default traits (they were recently renamed)) |
(Changed description of parameter 2 and changed value in the example to bool) |
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|unit '''setUnitTrait''' <nowiki>[</nowiki>skill_name, value, isCustom<nowiki>]</nowiki> |= Syntax | |unit '''setUnitTrait''' <nowiki>[</nowiki>skill_name, value, isCustom<nowiki>]</nowiki> |= Syntax | ||
|p1= skill_name: [[String]] - Name of the skill |= Parameter 1 | |p1= skill_name: [[String]] - Name of the skill |= Parameter 1 | ||
|p2= value: [[ | |p2= value: [[Bool]] or [[Number]] - Value (see above) |= Parameter 2 | ||
|p3= isCustom: [[Bool]] - Must be set to true in case of custom|= Param 3 | |p3= isCustom: [[Bool]] - Must be set to true in case of custom|= Param 3 | ||
| Nothing |= RETURNVALUE | | Nothing |= RETURNVALUE | ||
|x1= <code>player setUnitTrait ["Medic", | |x1= <code>player setUnitTrait ["Medic",[[true]]];</code>|= EXAMPLE1 | ||
| [[getUnitTrait]]|= SEEALSO | | [[getUnitTrait]]|= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 17:23, 26 April 2016
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
Default traits are:
medic (bool)
engineer (bool)
explosiveSpecialist (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait [skill_name, value, isCustom]
- Parameters:
- skill_name: String - Name of the skill
- value: Bool or Number - Value (see above)
- isCustom: Bool - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- getUnitTrait
Notes
-
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