setUnitTrait: Difference between revisions

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(Updated default traits (they were recently renamed))
(Changed description of parameter 2 and changed value in the example to bool)
Line 15: Line 15:
|unit '''setUnitTrait''' <nowiki>[</nowiki>skill_name, value, isCustom<nowiki>]</nowiki> |= Syntax
|unit '''setUnitTrait''' <nowiki>[</nowiki>skill_name, value, isCustom<nowiki>]</nowiki> |= Syntax
|p1= skill_name: [[String]] - Name of the skill |= Parameter 1
|p1= skill_name: [[String]] - Name of the skill |= Parameter 1
|p2= value: [[Position]] - Where the shape will be created |= Parameter 2
|p2= value: [[Bool]] or [[Number]] - Value (see above) |= Parameter 2
|p3= isCustom: [[Bool]] - Must be set to true in case of custom|= Param 3
|p3= isCustom: [[Bool]] - Must be set to true in case of custom|= Param 3
| Nothing |= RETURNVALUE  
| Nothing |= RETURNVALUE  
|x1= <code>player setUnitTrait ["Medic", 1];</code>|= EXAMPLE1  
|x1= <code>player setUnitTrait ["Medic",[[true]]];</code>|= EXAMPLE1  
| [[getUnitTrait]]|= SEEALSO  
| [[getUnitTrait]]|= SEEALSO  
|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 17:23, 26 April 2016

Hover & click on the images for description

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:

medic (bool)
engineer (bool)
explosiveSpecialist (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
skill_name: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom: Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait

Notes

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Notes

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