setUnitTrait: Difference between revisions

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| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br />
| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br />
Default traits are:<br /><br />
Default traits are:<br /><br />
medic (bool)<br />
audibleCoef (scalar)<br />
camouflageCoef (scalar)<br />
engineer (bool)<br />
engineer (bool)<br />
explosiveSpecialist (bool)<br />
explosiveSpecialist (bool)<br />
loadCoef (scalar)<br />
medic (bool)<br />
UAVHacker (bool)<br />
UAVHacker (bool)<br />
camouflageCoef (scalar)<br />
audibleCoef (scalar)<br />
loadCoef (scalar)<br />


|= Description
|= Description

Revision as of 10:52, 19 July 2016

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Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:

audibleCoef (scalar)
camouflageCoef (scalar)
engineer (bool)
explosiveSpecialist (bool)
loadCoef (scalar)
medic (bool)
UAVHacker (bool)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
skill_name: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom: Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait

Notes

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Notes

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Posted on April 27, 2016 - 18:12 (UTC)
Revo
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.