canMove: Difference between revisions
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m (preserved sqs example; open for input on how to differentiate between code types without looking honky 'SQS: ...' - icons?) |
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<dd class="notedate">Posted on 08:17, 22 Juil 2016 (UTC) | |||
<dt class="note">'''[[User:Pierre MGI|Pierre MGI]]''' | |||
<dd class="note"> | |||
This command will return true for a car or a tank out of fuel, but false for an helicopter or a plane for the same condition. | |||
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Revision as of 07:20, 22 July 2016
Description
- Description:
- Returns if the given vehicle is still able to move. This command checks only the damage value, not the amount of fuel!
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = canMove unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if the vehicle is still able to move, false if not
Examples
- Example 1:
- SQS:
?!(canMove _tank) : player sideChat "He's nailed on the ground! Now hurry!"
- Example 2:
if (!canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 08:17, 22 Juil 2016 (UTC)
- Pierre MGI
- This command will return true for a car or a tank out of fuel, but false for an helicopter or a plane for the same condition.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters