Sound – Arma 3
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==General Sound Configuration== | |||
* [https://community.bistudio.com/wiki/Arma_3_Sound:_SoundShader SoundShader] | |||
* [https://community.bistudio.com/wiki/Arma_3_Sound:_SoundSet SoundSet] | |||
* [https://community.bistudio.com/wiki/Arma_3_Sound:_Sound_Curves Sound Curves] | |||
* [https://community.bistudio.com/wiki/Arma_3_Sound:_Filters Fitlers] | |||
* [https://community.bistudio.com/wiki/Arma_3_Sound:_Processing_Types Processing Types] | |||
* [https://community.bistudio.com/wiki/Arma_3_Sound:_Global_Sound_Parameters Global Sound Parameters] | |||
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ArmA 3's sound system became much more complex with the release of the [https://dev.arma3.com/post/sitrep-00144 Eden Update]. Sound is not anymore a single sample (array respectively) with parameters, but a structure assembled from several layers with embedded audio features. | |||
Process of sound configuration unification is still in progress (not all gameplay features uses this system), information about new implementations will be continuously updated. | |||
'''This wiki page serves as a hub - linking you to the different elements of the system.''' | |||
---- | |||
*An [[Arma_3_Sound:_ExampleWeaponConfig|example configuration]] for a weapon | *An [[Arma_3_Sound:_ExampleWeaponConfig|example configuration]] for a weapon | ||
*An [[Arma_3_Sound:_SoundControllers|overview on SoundControllers]] which can be used to build [[Simple_Expression|simple expressions]] for volume/frequency calculation. | *An [[Arma_3_Sound:_SoundControllers|overview on SoundControllers]] which can be used to build [[Simple_Expression|simple expressions]] for volume/frequency calculation. |
Revision as of 16:25, 23 September 2016
General Sound Configuration |
ArmA 3's sound system became much more complex with the release of the Eden Update. Sound is not anymore a single sample (array respectively) with parameters, but a structure assembled from several layers with embedded audio features.
Process of sound configuration unification is still in progress (not all gameplay features uses this system), information about new implementations will be continuously updated.
This wiki page serves as a hub - linking you to the different elements of the system.
- An example configuration for a weapon
- An overview on SoundControllers which can be used to build simple expressions for volume/frequency calculation.