isEqualTo: Difference between revisions
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Simply put, "isEqualTo" is a binary comparison. Therefor it is very fast but only accepts '''100%''' identical matches. In some other languages this is known as "===" instead of "==". | Simply put, "isEqualTo" is a binary comparison. Therefor it is very fast but only accepts '''100%''' identical matches. In some other languages this is known as "===" instead of "==". | ||
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<dd class="notedate">Posted on November 3, 2016 - 02:39 (UTC)</dd> | |||
<dt class="note">[[User:Dedmen|Dedmen]]</dt> | |||
<dd class="note"> | |||
When comparing with nil result is Nothing. | |||
"nil isEqualTo player" returns "Nothing" instead of expected "false" | |||
<code>diag_log [nil isEqualTo player];</code> | |||
Will print "[bool]" | |||
<code>diag_log (str (nil isEqualTo player)) + "test";</code> | |||
Will throw Generic error in expression | |||
"+: Type Nothing, expected Number,Array,String,Not a Number" | |||
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Revision as of 03:39, 3 November 2016
Description
- Description:
- Performs strict comparison between var1 and var2 and returns true if equal, otherwise false. Strict means that it would check that both arguments are of the same data type and then compare the values.
Some differences between isEqualTo and ==:- It performs case sensitive comparison on Strings
- It doesn't throw error when comparing different types, i.e. ("eleven" isEqualTo 11)
- It can compare Arrays, Scripts and Booleans (alive player isEqualTo true)
- It can compare non-existent game objects (grpNull isEqualTo grpNull)
- It can compare Namespaces (As of Arma 3 v1.47)
- It is slightly faster than ==, especially when comparing Strings
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_arr1 = [1,[2,[3]]]; _arr2 = [1,[2,[3]]]; if (_arr1 isEqualTo _arr2) then {hint "Arrays match!"}
- Example 2:
if (a isEqualTo b) then {hint "a is equal to b"}; if !(a isEqualTo b) then {hint "a is not equal to b"};
Additional Information
- See also:
- isEqualTypeAllisEqualTypeAnyisEqualTypeisEqualTypeParamsisEqualTypeArraytypeNameOperatorsinfindsetresizeswitcha == b
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 19, 2014 - 19:48 (UTC)
- AgentRev
- The behavior of "var1 isEqualTo var2" is pretty much equivalent to "var1 in [var2]", plus the ability to compare arrays, and slightly better performance.
- Posted on December 3, 2014 - 13:11 (UTC)
- Tajin
- Simply put, "isEqualTo" is a binary comparison. Therefor it is very fast but only accepts 100% identical matches. In some other languages this is known as "===" instead of "==".
- Posted on November 3, 2016 - 02:39 (UTC)
- Dedmen
-
When comparing with nil result is Nothing.
"nil isEqualTo player" returns "Nothing" instead of expected "false"
diag_log [nil isEqualTo player];
Will print "[bool]"diag_log (str (nil isEqualTo player)) + "test";
Will throw Generic error in expression "+: Type Nothing, expected Number,Array,String,Not a Number"