a == b

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Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Check if one value is equal to another. Both values need to be of the same type.

Syntax

Syntax:
valuea == valueb
Parameters:
valuea: Number, Group, Side, String, Object, Structured Text, Config, Display or Control; since VBS2 1.24: Location
valueb: Number, Group, Side, String, Object, Structured Text, Config, Display or Control; since VBS2 1.24: Location
Return Value:
Boolean

Examples

Example 1:
if (player == leader group player) then { hint "You are the leader of your group." } else { hint "Someone else is the boss" }
Example 2:
? name player == "Billy" : hint "Hello Billy, how are you?"

Additional Information

Multiplayer:
-
See also:
OperatorsisEqualTo

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Feb 5, 2007 - 10:38
Ceeeb
In OFP v1.96, comparison of strings is not case sensitive. Example : "STRINGtext" == "stringTEXT" returns true.
Posted on Apr 15, 2014 - 15:34
ffur2007slx2_5
(A3 1.16) for case sensitive comparison, array comparison and boolean comparison we can use switch do. e.g. switch (_var0) do { case (_var1) : {true}; default {false}; }; For script comparison we need to detect whether scripts are running in advance, then compose both into string: if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}]; It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons: fnc_areEqual = { private ["_b","_var1","_var2"]; _b = true; for [{_i=1},{_i < (count _this) && _b},{_i=_i+1}] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then {_b = false;}; }; _b }; ["A","a","a"] call fnc_areEqual; // false And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual

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