isTouchingGround: Difference between revisions
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<dt class="note">[[User:Demellion|Demellion]]</dt> | <dt class="note">[[User:Demellion|Demellion]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
In addition to previous statement: That behaviour is true, simply | In addition to previous statement: That behaviour is true, simply because '''isTouchingGround''' applied to a player unit (or any unit) is frozen to a last state when unit enters vehicle. | ||
To get proper return from this command you should go for units [[vehicle]]: | To get proper return from this command you should go for units [[vehicle]]: | ||
<code>_var = isTouchingGround player // Unreliable | <code>_var = isTouchingGround player // Unreliable | ||
_var = isTouchingGround (vehicle player) // Pretty reliable | _var = isTouchingGround (vehicle player) // Pretty reliable | ||
</code> | </code> | ||
</dd> | |||
</dl> | |||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on November 10, 2016 - 20:57 (UTC)</dd> | |||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | |||
<dd class="note"> | |||
This command returns always true if the object is attached to some other object, like parachute. | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
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Revision as of 22:00, 10 November 2016
Description
- Description:
- Returns true if object is touching the ground.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (isTouchingGround player) then {hint "Terraferma!";};
Additional Information
- See also:
- underwater
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on June 1, 2014 - 01:23 (UTC)
- AgentRevolution
- If you are using this command as a validation method, it should not be the sole thing you are checking for, as the result is often inaccurate. For example, it returns false for some helicopters when landed on the roof of certain buildings, and it always returns false for boats, even if they are beached.
- Posted on September 29, 2016 - 08:28 (UTC)
- Demellion
-
In addition to previous statement: That behaviour is true, simply because isTouchingGround applied to a player unit (or any unit) is frozen to a last state when unit enters vehicle.
To get proper return from this command you should go for units vehicle:
_var = isTouchingGround player // Unreliable _var = isTouchingGround (vehicle player) // Pretty reliable
- Posted on November 10, 2016 - 20:57 (UTC)
- Pierre MGI
- This command returns always true if the object is attached to some other object, like parachute.