weaponAccessories: Difference between revisions

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(updated example)
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<dd class="note">
To check if currently selected muzzle has a silencer:
To check if currently selected muzzle has a silencer:
<code>_silencer <nowiki>=</nowiki> [[player]] [[weaponAccessories]] [[currentMuzzle]] [[player]] [[select]] 0;
<code>hasSilencer <nowiki>=</nowiki> = [[player]] [[weaponAccessories]] [[currentMuzzle]] [[player]] [[param]] [0, ""] != "";</code>
hasSilencer <nowiki>=</nowiki> ![[isNil]] "_silencer" && {_silencer !<nowiki>=</nowiki> ""};</code>
</dd>
</dd>
</dl>
</dl>

Revision as of 18:34, 22 November 2016

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String - primary, secondary or handgun
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
player weaponAccessories primaryWeapon player; ["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
weaponAccessoriesCargohandgunItemsprimaryWeaponItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer: hasSilencer = = player weaponAccessories currentMuzzle player param [0, ""] != "";
Posted on March 16, 2015 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.