setAnimSpeedCoef: Difference between revisions
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<dt class="note">'''[[User:Demellion|Demellion]]''' | <dt class="note">'''[[User:Demellion|Demellion]]''' | ||
<dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to '''[[User:Killzone_Kid|Killzone Kid]]''') | <dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to '''[[User:Killzone_Kid|Killzone Kid]]''') | ||
<dd class="notedate">Posted on November 27, 2016 - 02:02 | |||
<dt class="note">'''[[User:Demellion|Demellion]]''' | |||
<dd class="note">Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions. | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 01:04, 27 November 2016
Description
- Description:
- Sets a coefficient for animation speed
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setAnimSpeedCoef 0.75;
Additional Information
- See also:
- Arma 3 Stamina getAnimSpeedCoef
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Notes
- Posted on November 14, 2016 - 03:30
- Demellion
- Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
- Posted on November 27, 2016 - 02:02
- Demellion
- Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.