setUnitTrait: Difference between revisions
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|p1= skill_name: [[String]] - Name of the skill |= Parameter 1 | |p1= skill_name: [[String]] - Name of the skill |= Parameter 1 | ||
|p2= value: [[Bool]] or [[Number]] - Value (see above) |= Parameter 2 | |p2= value: [[Bool]] or [[Number]] - Value (see above) |= Parameter 2 | ||
|p3= isCustom: [[Bool]] - Must be set to true in case of custom|= Param 3 | |p3= isCustom (optional): [[Bool]] - Must be set to [[true]] in case of custom|= Param 3 | ||
| Nothing |= RETURNVALUE | | Nothing |= RETURNVALUE | ||
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>|= EXAMPLE1 | |x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>|= EXAMPLE1 |
Revision as of 17:13, 9 February 2017
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
Default traits are:
audibleCoef (scalar)
camouflageCoef (scalar)
engineer (bool)
explosiveSpecialist (bool)
loadCoef (scalar)
medic (bool)
UAVHacker (bool) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait [skill_name, value, isCustom]
- Parameters:
- skill_name: String - Name of the skill
- value: Bool or Number - Value (see above)
- isCustom (optional): Bool - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- getUnitTrait
Notes
-
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Notes
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- Posted on April 27, 2016 - 18:12 (UTC)
- Revo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.