isPlayer: Difference between revisions
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Killzone Kid (talk | contribs) (stressed in description that HCs are isPlayer too) |
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| | | Checks if given person is [[player]]. Returns [[true]] for headless clients as well. |= Description | ||
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Revision as of 14:43, 16 February 2017
Description
- Description:
- Checks if given person is player. Returns true for headless clients as well.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
- Example 2:
_playerCount = {isPlayer _x} count playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 1 August, 2006
- Kronzky
- This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.
Bottom Section
- Posted on June 3, 2016 - 12:58 (UTC)
- Commy2
- This command reports true for headless client objects.
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Multiplayer
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters