isDamageAllowed: Difference between revisions
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Killzone Kid (talk | contribs) (locality correction) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | arma3 |= Introduced in game | ||
|1. | |1.70|= Version | ||
|arg= global |= MPARGUMENTS | |arg= global |= MPARGUMENTS |
Revision as of 16:41, 16 May 2017
Description
- Description:
- A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this:
_canBeDamaged = local _obj && isDamageAllowed _obj;
- Multiplayer:
- This command only works locally and must be run on all machines to have global affect.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_isGod = !isDamageAllowed player;
Additional Information
- See also:
- allowDamagesetDamagesetHit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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