BIS fnc weaponDirectionRelative: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.64 | |||
| | |gr1= Weapons | ||
| | |descr= Returns relative direction vector of given weapon for the given vehicle | ||
| | |s1= [vehicle, weapon, visual] call [[BIS_fnc_weaponDirectionRelative]] | ||
| | |p1= vehicle: [[Object]] - vehicle | ||
| | |p2= weapon: [[String]] - vehicle weapon | ||
| | |p3= visual: [[Boolean]] - (Optional, default [[true]]) if [[true]] - result is in render scope, [[false]] - simulation scope | ||
| | |r1= [[Array]] format [[Vector3D]] | ||
|x1= <sqf>private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;</sqf> | |||
|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[weaponDirection]] | |||
}} | }} | ||
Latest revision as of 11:55, 26 April 2023
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- [vehicle, weapon, visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual: Boolean - (Optional, default true) if true - result is in render scope, false - simulation scope
- Return Value:
- Array format Vector3D
Examples
- Example 1:
Additional Information
Notes
-
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