BIS fnc dataTerminalAnimate: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.42 | |||
| | |gr1= Scripts | ||
| | |descr= Animate a Data Terminal ("Land_DataTerminal_01_F"). | ||
| | |s1= [dataTerminal, step] call [[BIS_fnc_dataTerminalAnimate]] | ||
|p1= dataTerminal: [[Object]] | |||
| | |p2= step: [[Number]] - in range 0..3, steps being: | ||
* 0: closed terminal | |||
* 1: case opened | |||
* 2: antenna up (but closed) | |||
* 3: antenna opened and transmitting. | |||
| | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[myTerminal, 3] call BIS_fnc_dataTerminalAnimate;</sqf> | ||
|seealso= [[MP End Game|End Game (MP mode)]] [[BIS_fnc_dataTerminalColor]] | |||
}} | }} | ||
Latest revision as of 23:11, 12 July 2022
Description
Syntax
- Syntax:
- [dataTerminal, step] call BIS_fnc_dataTerminalAnimate
- Parameters:
- dataTerminal: Object
- step: Number - in range 0..3, steps being:
- 0: closed terminal
- 1: case opened
- 2: antenna up (but closed)
- 3: antenna opened and transmitting.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- End Game (MP mode) BIS_fnc_dataTerminalColor
Notes
-
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