BIS fnc inAngleSector: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
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|version1= 1.00


| arma3 |= Game name
|gr1= Geometry


|1.00|= Game version
|descr= [[File:BIS_fnc_inAngleSector.jpg|500px|right]]
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Checks if a position lies within an angle sector.


|Checks if a position lies within an angle sector.|= Description
|s1= [center, centerAngle, sectorWidth, position] call [[BIS_fnc_inAngleSector]]
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| [center, center angle, sector width, position ] call [[BIS_fnc_inAngleSector]]; |= Syntax
|p1= center : [[Array]] - center position
|p1= center : [[Array]] - Center position  |= Parameter 1
|p2= center angle : [[Number]] - Defines the center angle of the sector  |= Parameter 2
|p3= sector width : [[Number]] - Defines the width of the sector in degrees  |= Parameter 3
|p4= position : [[Array]] - The position which should be checked  |= Parameter 4


| [[Boolean]]: Returns [[true]] if the position lies within sector|= Return value
|p2= centerAngle : [[Number]] - defines the center angle of the sector
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|x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] '''BIS_fnc_inAngleSector'''</code> |=
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| |= See also
|p3= sectorWidth: [[Number]] - defines the width of the sector in degrees


|p4= position: [[Array]] - the position which should be checked
|r1= [[Boolean]] - [[true]] if the position lies within the defined sector
|x1= <sqf>[getPosWorld player, getDir player, 30, getPosWorld enemy_tank] call BIS_fnc_inAngleSector;</sqf>
|seealso= [[BIS_fnc_isInFrontOf]]
}}
}}

Latest revision as of 18:06, 18 January 2023

Hover & click on the images for description

Description

Description:
BIS fnc inAngleSector.jpg
Checks if a position lies within an angle sector.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[center, centerAngle, sectorWidth, position] call BIS_fnc_inAngleSector
Parameters:
center : Array - center position
centerAngle : Number - defines the center angle of the sector
sectorWidth: Number - defines the width of the sector in degrees
position: Array - the position which should be checked
Return Value:
Boolean - true if the position lies within the defined sector

Examples

Example 1:
[getPosWorld player, getDir player, 30, getPosWorld enemy_tank] call BIS_fnc_inAngleSector;

Additional Information

See also:
BIS_fnc_isInFrontOf

Notes

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