BIS fnc dataTerminalColor: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.42 | |||
| | |gr1= Scripts | ||
| | |descr= Set Data Terminal colors for its different steps. Steps are: | ||
# closed terminal | |||
# opening terminal | |||
# emitting terminal. | |||
Default step colors are "blue", "orange", "green". | |||
See [[BIS_fnc_dataTerminalAnimate]] to animate a terminal. | |||
| | |s1= [dataTerminal, step1color, step2color, step3color] call [[BIS_fnc_dataTerminalColor]] | ||
| | |p1= dataTerminal: [[Object]] | ||
| | |p2= step1color: [[String]] - step 1 color. Can be one of: | ||
* "blue" | |||
* "orange" | |||
* "green" | |||
* "red" | |||
* "purple" | |||
If not set, the selection color will simply not be changed. | |||
|p3= step2color: [[String]] - step 2 color | |||
|p4= step3color: [[String]] - step 3 color | |||
|r1= [[Boolean]] - [[false]] if data terminal is null, [[true]] if the script ends properly | |||
< | |x1= <sqf>[myTerminal, "purple", "red", "orange"] call BIS_fnc_dataTerminalColor;</sqf> | ||
|seealso= [[MP End Game|End Game (MP mode)]] [[BIS_fnc_dataTerminalAnimate]] | |||
}} | |||
[ | |||
[ | |||
Latest revision as of 23:11, 12 July 2022
Description
- Description:
- Set Data Terminal colors for its different steps. Steps are:
- closed terminal
- opening terminal
- emitting terminal.
- Execution:
- call
- Groups:
- Scripts
Syntax
- Syntax:
- [dataTerminal, step1color, step2color, step3color] call BIS_fnc_dataTerminalColor
- Parameters:
- dataTerminal: Object
- step1color: String - step 1 color. Can be one of:
- "blue"
- "orange"
- "green"
- "red"
- "purple"
- step2color: String - step 2 color
- step3color: String - step 3 color
- Return Value:
- Boolean - false if data terminal is null, true if the script ends properly
Examples
- Example 1:
Additional Information
Notes
-
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