BIS fnc damagePulsing: Difference between revisions

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m (Text replacement - "Script handle" to "Script Handle")
 
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{{RV|type=function


{{Function|= Comments
|game1= arma3
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|version1= 1.00


| arma3 |= Game name
|gr1= Feedback


|1.00|= Game version
|descr= Game pulsing damage effect.
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| Game pulsing damage effect. |= Description |= Description
|s1= call [[BIS_fnc_damagePulsing]]
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| call [[BIS_fnc_damagePulsing]] |= Syntax
|r1= [[Script Handle]]


| [[Script_(Handle)|Script handle]] |= Return value
|x1= <sqf>call BIS_fnc_damagePulsing;</sqf>
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|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code> |= Example 1
|seealso= [[BIS_fnc_fatigueEffect]] [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_indicateBleeding]] [[BIS_fnc_bloodEffect]]
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|[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]|= See also
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Feedback|{{uc:damagePulsing}}]]
[[Category:Functions|{{uc:damagePulsing}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:damagePulsing}}]]

Latest revision as of 18:17, 9 August 2022

Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script Handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffect BIS_fnc_incapacitatedEffect BIS_fnc_incapacitatedEffect BIS_fnc_indicateBleeding BIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note