BIS fnc VRFadeOut: Difference between revisions
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Kalthramis (talk | contribs) (Added example, see also) |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= VR | ||
| | |descr= Fade Out effect for VR. | ||
| | |s1= call [[BIS_fnc_VRFadeOut]] | ||
|r1= [[Nothing]] | |||
|x1= <sqf>call BIS_fnc_VRFadeOut;</sqf> | |||
|x1= < | |||
|seealso= [[BIS_fnc_VRFadeIn]] | |||
}} | }} | ||
Latest revision as of 13:04, 5 May 2022
Description
Syntax
- Syntax:
- call BIS_fnc_VRFadeOut
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_VRFadeOut;
Additional Information
- See also:
- BIS_fnc_VRFadeIn
Notes
-
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