BIS fnc nearestRoad: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 0.76 | |||
| | |gr1= Positions | ||
| Find the nearest road segment to certain position, within given radius. | |descr= Find the nearest road segment to certain position, within given radius. | ||
| [center'', radius, blacklist''] call [[BIS_fnc_nearestRoad]] | |s1= [center'', radius, blacklist''] call [[BIS_fnc_nearestRoad]] | ||
|p1= center: [[Position]] | |p1= center: [[Position]] | ||
|p2= radius: [[Number]] - (Optional, default 50) search radius from ''center'' | |p2= radius: [[Number]] - (Optional, default 50) search radius from ''center'' | ||
|p3= blacklist: [[Array]] - (Optional, default []) blacklisted road objects | |p3= blacklist: [[Array]] - (Optional, default <sqf inline>[]</sqf>) blacklisted road objects | ||
| [[Object]] - nearest road object, [[objNull]] if not found | |r1= [[Object]] - nearest road object, [[objNull]] if not found | ||
|x1= < | |x1= <sqf>private _nearestRoad = [getPosATL player, 500] call BIS_fnc_nearestRoad;</sqf> | ||
|x2= < | |x2= <sqf>private _nearestRoad = [getPosATL vehicle player, 50, getPosATL vehicle player nearRoads 20] call BIS_fnc_nearestRoad;</sqf> | ||
| [[nearRoads]] | |seealso= [[nearRoads]] [[isOnRoad]] [[roadAt]] [[roadsConnectedTo]] | ||
}} | }} | ||
Latest revision as of 18:09, 8 November 2023
Description
- Description:
- Find the nearest road segment to certain position, within given radius.
- Execution:
- call
- Groups:
- Positions
Syntax
- Syntax:
- [center, radius, blacklist] call BIS_fnc_nearestRoad
- Parameters:
- center: Position
- radius: Number - (Optional, default 50) search radius from center
- blacklist: Array - (Optional, default []) blacklisted road objects
- Return Value:
- Object - nearest road object, objNull if not found
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- nearRoads isOnRoad roadAt roadsConnectedTo
Notes
-
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