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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Program Flow | |||
[[ | |descr= This command is used as a keyword inside a [[switch]] structure to define a value case. | ||
{{Feature|important| | |||
This command '''must''' be written and used inside a [[switch]] construct, never stored in a variable, otherwise its behaviour is not guaranteed - see {{Link|https://foxhound.international/arma-3-sqf-grammar.html}} for further explanation. | |||
}} | |||
|s1= [[case]] b | |||
|p1= b: [[Anything]] | |||
|r1= [[Switch Type]] | |||
|x1= <sqf> | |||
switch (_condition) do | |||
{ | |||
case 1: { hint "1" }; | |||
case 2: { hint "2" }; | |||
default { hint "default" }; | |||
}; | |||
</sqf> | |||
|seealso= [[Control Structures]] [[switch]] [[default]] | |||
}} |
Latest revision as of 16:36, 10 September 2023
Description
- Description:
- This command is used as a keyword inside a switch structure to define a value case.
- Groups:
- Program Flow
Syntax
- Syntax:
- case b
- Parameters:
- b: Anything
- Return Value:
- Switch Type
Examples
- Example 1:
Additional Information
- See also:
- Control Structures switch default
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow