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m (Bot: Reverted to revision 98288 by demellion on 2016-12-21T20:39:27Z) |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(44 intermediate revisions by 3 users not shown) | |||
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
| | |arg= global | ||
|eff= global | |||
| | |gr1= Unit Inventory | ||
| Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine. | |descr= Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine. | ||
| unit | |s1= unit [[addItem]] item | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= item: [[String]] | |p2= item: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf> | |||
// identical to bluforUnit linkItem "NVGoggles" | |||
// addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing | |||
bluforUnit addItem "NVGoggles"; | |||
bluforUnit assignItem "NVGoggles"; | |||
opforUnit addItem "NVGoggles_OPFOR"; | |||
opforUnit assignItem "NVGoggles_OPFOR"; | |||
opforUnit | |||
opforUnit | |||
independentUnit addItem "NVGoggles_INDEP"; | |||
independentUnit assignItem "NVGoggles_INDEP"; | |||
</sqf> | |||
| [[removeItem]] | |seealso= [[removeItem]] [[assignItem]] [[unassignItem]] [[assignedItems]] [[linkItem]] [[unlinkItem]] [[removeAllAssignedItems]] [[addItemToUniform]] [[addItemToVest]] [[addItemToBackpack]] | ||
}} | }} | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
- // identical to bluforUnit linkItem "NVGoggles" // addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";
Additional Information
- See also:
- removeItem assignItem unassignItem assignedItems linkItem unlinkItem removeAllAssignedItems addItemToUniform addItemToVest addItemToBackpack
Notes
-
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Only post proven facts here! Add Note