BIS fnc 3DENExportSQF: Difference between revisions
Jump to navigation
Jump to search
(created page) |
Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )C([a-z])" to "$1c$3") |
||
(18 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.86 | |||
| | |gr1= Eden Editor | ||
| Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission. | |descr= Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission. | ||
| [showWindow,exportLayers,center,checkBlacklist] call [[BIS_fnc_3DENExportSQF]] | |s1= [showWindow,exportLayers,center,checkBlacklist] call [[BIS_fnc_3DENExportSQF]] | ||
| [[ | |p1= showWindow: [[Boolean]] - (Optional, default [[true]]) [[true]] to show window with script code | ||
| | |p2= exportLayers: [[Boolean]] - (Optional, default [[true]]) [[true]] to export layers as conditions (it's possible to create only specific layers using params passed to the exported script) | ||
|[[ | |p3= center: [[Array]] format [[Position]] - (Optional, default [0,0,0]) center position, all entity positions will be exported as relative | ||
|p4= checkBlacklist: [[Boolean]] - (Optional, default [[false]]) [[true]] to export with check if specific entity ID was blacklisted | |||
|r1= [[Array]] in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]] | |||
< | |x1= <sqf>[true, false, [1337,1337,0], true] call BIS_fnc_3DENExportSQF;</sqf> | ||
|seealso= [[:Category:Eden Editor|Eden Editor]] | |||
}} |
Latest revision as of 12:22, 8 November 2023
Description
- Description:
- Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission.
- Execution:
- call
- Groups:
- Eden Editor
Syntax
- Syntax:
- [showWindow,exportLayers,center,checkBlacklist] call BIS_fnc_3DENExportSQF
- Parameters:
- showWindow: Boolean - (Optional, default true) true to show window with script code
- exportLayers: Boolean - (Optional, default true) true to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)
- center: Array format Position - (Optional, default [0,0,0]) center position, all entity positions will be exported as relative
- checkBlacklist: Boolean - (Optional, default false) true to export with check if specific entity ID was blacklisted
- Return Value:
- Array in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]
Examples
- Example 1:
Additional Information
- See also:
- Eden Editor
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note