AI Morale: Difference between revisions

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In addition to [[AI Behaviour|behaviour]] and [[Combat Modes|combat modes]], there are other factors they may affect the overall activity of AI.  
In addition to [[AI Behaviour|behaviour]] and [[Combat Modes|combat modes]], there are other factors they may affect the overall activity of AI.  


==Suppression==
== Fleeing ==
* AI which is under fire becomes suppressed and its aim deteriorates. The speed of AI's recovery from the suppression is based on AI's Courage skill. AI with final skill close to 1.0 recovers almost immediately (doesn't suffer much suppression). Conversely just few shots around a 0.2 skilled AI should disturb it's aiming for longer period (up to ~ 12s).
* When planning a path, the AI will try to avoid beaten zones and areas that are visibly within enemy's fire sectors
==Fleeing==
* Can be disabled by [[allowFleeing]]


Courage of an AI group is based on the group's leader Courage skill. Each group has an initial strength (sum of undamaged armor and health of all units).
* Can be disabled by [[allowFleeing]]. Details in [[fleeing]]
If the group losses are higher than the initial strength multiplied by leader's Courage then the group will start fleeing. Primarily it goes to a supply point, secondarily it will try to find a safe position within a 600m radius from the initial waypoint (danger, distance, amount of cover positions are taken into account). After the fleeing has been finished the group's initial strength is reset.


[[Category:AI]]
[[Category:AI]]

Latest revision as of 18:33, 31 January 2021

In addition to behaviour and combat modes, there are other factors they may affect the overall activity of AI.

Fleeing