BIS fnc clerp: Difference between revisions

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{{Function|= Comments
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.78


|1.78|Game version=
|gr1= Interpolation


<!---|arg= local |Multiplayer Arguments=--->
|descr= CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360
This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary
The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that


<!---|eff= local |Multiplayer Effects=--->
|s1= [currentValue, targetValue, alpha] call [[BIS_fnc_clerp]]


| <pre>/*
|p1= currentValue: [[Number]] - the current value
Author:
Nelson Duarte


Description:
|p2= targetValue: [[Number]] - the target value
CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360
This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary
The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that


Parameters:
|p3= alpha: [[Number]] - the alpha
_this: ARRAY
0: Float - The current value
1: Float - The target value
2: Float - The alpha


Returns:
|r1= [[Number]] - interpolated value
Float
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=


|[] call [[BIS_fnc_clerp]]|Syntax=
|x1= <sqf>[90,170,0.1] call BIS_fnc_clerp; // Returns 98</sqf>


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|seealso= [[BIS_fnc_slerp]] [[BIS_fnc_lerp]] [[BIS_fnc_slerp]] [[BIS_fnc_lerpVector]] [[BIS_fnc_inverseLerp]]
 
|Datatype - description|Return value=
 
|x1= <code></code>|Example 1=
 
|exec= call |Execution=
 
| |See also=
}}
}}
[[Category:Function Group: Interp|{{uc:clerp}}]]
[[Category:Functions|{{uc:clerp}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:clerp}}]]

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
[currentValue, targetValue, alpha] call BIS_fnc_clerp
Parameters:
currentValue: Number - the current value
targetValue: Number - the target value
alpha: Number - the alpha
Return Value:
Number - interpolated value

Examples

Example 1:
[90,170,0.1] call BIS_fnc_clerp; // Returns 98

Additional Information

See also:
BIS_fnc_slerp BIS_fnc_lerp BIS_fnc_slerp BIS_fnc_lerpVector BIS_fnc_inverseLerp

Notes

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