BIS fnc boatRack01Init: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.84 | |||
| | |gr1= Boat Recovery | ||
|descr= <pre>/* | |||
Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan | ||
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Result: Two triggers are added near object to allow user to interact with feature. | Result: Two triggers are added near object to allow user to interact with feature. | ||
*/</pre>{{ | */</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> | ||
| | |s1= [] call [[BIS_fnc_boatRack01Init]] | ||
| | |p1= | ||
| | |r1= | ||
| | |x1= | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 02:14, 13 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is main function for 'boat recovery' functionality. Execution: - Call from assets init EH. Example: class Eventhandlers { init = "_this call BIS_fnc_BoatRack01Init;"; }; Required: Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport). Parameter(s): _this select 0: mode (Scalar) 0: boat rack object and other parameters from configuration Returns: nothing Result: Two triggers are added near object to allow user to interact with feature. */
- Execution:
- call
- Groups:
- Boat Recovery
Syntax
- Syntax:
- [] call BIS_fnc_boatRack01Init
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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