lnbSetCurSelRow: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(56 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Selects the row with the given index of the 2D listbox. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| [[lnbSetCurSelRow]] [idc, index] |= Syntax
|game4= arma3
|version4= 0.50


|p1= [idc, index]: [[Array]] |PARAMETER1=  
|gr1= GUI Control - ListNBox


|p2= idc: [[Number]]|PARAMETER2=  
|descr= Selects the row with the given index of the 2D listbox.


|p3= index: [[Number]]|PARAMETER3=
|s1= [[lnbSetCurSelRow]] [idc, index]


| [[Nothing]] |RETURNVALUE=
|p1= idc: [[Number]]


| s2= ctrl [[lnbSetCurSelRow]] index |= Syntax
|p2= index: [[Number]]


|p21= ctrl: [[Control]]|PARAMETER2=
|r1= [[Nothing]]


|p22= index: [[Number]]|PARAMETER3=
|s2= ctrl [[lnbSetCurSelRow]] index


| r2= [[Nothing]] |RETURNVALUE=
|p21= ctrl: [[Control]]


|x1= <code>[[disableSerialization]];
|p22= index: [[Number]]
_ctrl = ([[findDisplay]] 300) [[displayCtrl]] 304;
_ctrl [[lnbSetCurSelRow]] 1;</code>|= Example 1
____________________________________________________________________________________________


| [[lnbAddArray]], [[lnbAddColumn]], [[lnbAddRow]], [[lnbClear]], [[lnbColor]], [[lnbCurSelRow]], [[lnbData]], [[lnbDeleteColumn]], [[lnbDeleteRow]], [[lnbGetColumnsPosition]], [[lnbPicture]], [[lnbSetColor]], [[lnbSetColumnsPos]], [[lnbSetData]], [[lnbSetPicture]], [[lnbSetText]], [[lnbSetValue]], [[lnbSize]], [[lnbText]], [[lnbValue]] |SEEALSO=
|r2= [[Nothing]]


| |MPBEHAVIOUR=  
|x1= <sqf>
____________________________________________________________________________________________
disableSerialization;
_ctrl = (findDisplay 300) displayCtrl 304;
_ctrl lnbSetCurSelRow 1;
</sqf>
 
|seealso= [[lnbAddArray]] [[lnbAddColumn]] [[lnbAddRow]] [[lnbClear]] [[lnbColor]] [[lnbCurSelRow]] [[lnbData]] [[lnbDeleteColumn]] [[lnbDeleteRow]] [[lnbGetColumnsPosition]] [[lnbPicture]] [[lnbSetColor]] [[lnbSetColumnsPos]] [[lnbSetData]] [[lnbSetPicture]] [[lnbSetText]] [[lnbSetValue]] [[lnbSize]] [[lnbText]] [[lnbValue]]
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Sep 9 2014</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
<dd class="note">(A3 1.28)As for invisible data processing, [[lnbAddArray]], [[lnbAddColumn]], [[lnbData]], [[lnbGetColumnsPosition]], [[lnbSetColumnsPos]], [[lnbSetData]], [[lnbSetText]], [[lnbSetValue]], [[lnbText]] and [[lnbValue]] store data types into exact position of the listNbox with different spaces. Accessing data with coordinate command at nearly the same syntax:
<code>
//Set same value to one position of a [[Control]]
_ctrl [[lnbSetData]] [ [0,0],"#1"];
[[lnbSetColumnsPos]] [102, [0,1], 1];
_ctrl [[lnbSetText]] [ [0,1], "#1"];
_ctrl [[lnbSetValue]] [ [0,0],1];
//Accessing the value disregard affecting one another.
_ctrl [[lnbData]] [0,0]; //"#1"
[[lnbGetColumnsPosition]] _ctrl //[1];
_ctrl [[lnbText]] [0,0];//"#1"
_ctrl [[lnbValue]] [0,0];//1
</code>
For a direct visible control over CT_LISTNBOX:
<code>
0 = [_CT_LISTNBOX] [[spawn]] { 
  [[private]] ["_CT_LISTNBOX","_color","_current","_pic"];
  [[disableSerialization]];
  _CT_LISTNBOX = _this [[select]] 0;
  {
_CT_LISTNBOX [[lnbAddRow]] [ [[getText]] (_x >> "displayNameShort"),[[getText]] (_x >> "displayName")];
_CT_LISTNBOX [[lnbSetPicture]] [ [_foreachIndex,0],[[getText]] (_x >> "texture")];
  } [[forEach]] ("[[isClass]] _x" [[configClasses]] ([[configFile]] >> "CfgRanks"));
  _CT_LISTNBOX [[lnbSetCurSelRow]] 0;
  [[Image:WuChaoRen_000.png]]
  _current = [[lnbCurSelRow]] _CT_LISTNBOX;
  _color = _CT_LISTNBOX [[lnbColor]] [_current,0];
  _CT_LISTNBOX [[lnbSetColor]] [ [_current,1], [(_color [[select]] 0)/2,0,0,1] ];
  [[Image:WuChaoRen_001.png]]
  _CT_LISTNBOX [[lnbDeleteColumn]] 0;
  [[Image:WuChaoRen_002.png]]
  _CT_LISTNBOX [[lnbDeleteRow]] 1;
  [[Image:WuChaoRen_003.png]]
  [[sleep]] 1;
  [[lnbClear]] _CT_LISTNBOX;//Clear all items but control still remains just invisible.
};
</code>
A combined use of both invisible and visible data processing commands alive the [[Control]].
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Selects the row with the given index of the 2D listbox.
Groups:
GUI Control - ListNBox

Syntax

Syntax:
lnbSetCurSelRow [idc, index]
Parameters:
idc: Number
index: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
ctrl lnbSetCurSelRow index
Parameters:
ctrl: Control
index: Number
Return Value:
Nothing

Examples

Example 1:
disableSerialization; _ctrl = (findDisplay 300) displayCtrl 304; _ctrl lnbSetCurSelRow 1;

Additional Information

See also:
lnbAddArray lnbAddColumn lnbAddRow lnbClear lnbColor lnbCurSelRow lnbData lnbDeleteColumn lnbDeleteRow lnbGetColumnsPosition lnbPicture lnbSetColor lnbSetColumnsPos lnbSetData lnbSetPicture lnbSetText lnbSetValue lnbSize lnbText lnbValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note