a % b: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(44 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |sortKey= # | ||
|1.00 | |game1= ofp | ||
|version1= 1.00 | |||
| | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
|gr1= Math | |||
| | |descr= Remainder of ''a'' divided by ''b''. | ||
|alias= [[mod]] | |||
|s1= a [[a % b|%]] b | |||
|p1= a: [[Number]] | |||
|p2= b: [[Number]] | |||
|r1= [[Number]] | |||
|x1= <sqf>4.5 % 3 // result is 1.5</sqf> | |||
|seealso= [[mod]] [[Operators]] | |||
}} | }} | ||
{{Note | |||
|user= Hoz | |||
|timestamp= 20060416013400 | |||
|text= <nowiki/> | |||
* Remainder is calculated in real domain. | * Remainder is calculated in real domain. | ||
* [[a % b]] is identical to [[mod]] | * [[a % b]] is identical to [[mod]] | ||
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: | You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: | ||
< | <sqf> | ||
_rand = random 6; | |||
_num = _rand - (_rand % 1); | _num = _rand - (_rand % 1); | ||
</ | </sqf> | ||
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round. | In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round. | ||
}} | |||
{{Note | |||
|user= SilentSpike | |||
|timestamp= 20150721145500 | |||
|text= Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence: | |||
<sqf> | |||
Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence: | -12 % -10 = -2 | ||
< | |||
-12 % 10 = -2 | -12 % 10 = -2 | ||
12 % -10 = 2 | 12 % -10 = 2 | ||
12 % 10 = 2 | 12 % 10 = 2 | ||
</sqf> | |||
</ | }} | ||
Latest revision as of 08:44, 13 May 2022
Description
Syntax
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 16, 2006 - 01:34 (UTC)
- You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: In A1, the new commands round, floor or ceil would be the easier way to round.
- Posted on Jul 21, 2015 - 14:55 (UTC)
- Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math