BIS fnc getName: Difference between revisions

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{{Function|= Comments
{{RV|type=function
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| arma3 |= Game name
|game1= arma3
|version1= 1.00


|1.00|= Game version
|gr1= Object Manipulation
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| Returns name of a unit. Name of unit is stored in it's namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable '''BIS_fnc_getName_name'''.|DESCRIPTION=
|descr= Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable '''BIS_fnc_getName_name'''.
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| [object] call [[BIS_fnc_getName]] |SYNTAX=
|s1= [object] call [[BIS_fnc_getName]]
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|p1= object: [[Object]] - Object whose name should be returned |= Parameter 1
|p1= object: [[Object]] - object whose name should be returned
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| [[String]] - Unit's name |RETURNVALUE=
|r1= [[String]] - unit's name
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|x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_getName]];</code> |=
|x1= <sqf>[player] call BIS_fnc_getName;</sqf>
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| [[name]] |SEEALSO=
|seealso= [[name]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Misc|{{uc:getName}}]]
[[Category:Functions|{{uc:getName}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:getName}}]]

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable BIS_fnc_getName_name.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_getName
Parameters:
object: Object - object whose name should be returned
Return Value:
String - unit's name

Examples

Example 1:
[player] call BIS_fnc_getName;

Additional Information

See also:
name

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note