BIS fnc highlightControl: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.56 | |||
| | |gr1= GUI | ||
| | |descr= Highlights given control by drawing a border around it and letting it pulsate. The effect is visible until explicitly removed. <br> | ||
[[File:A3 BIS_fnc_highlightControl.jpg]] | |||
| | |s1= [displayOrControl, thickness] call [[BIS_fnc_highlightControl]] | ||
| | |p1= displayOrControl: [[Control]] - can be a [[Control]] or a [[Display]]. When a display is passed as parameter, the function will delete the previously created highlight control on that given display. | ||
| | |p2= thickness: [[Number]] - (Optional, default 20) thickness of the border | ||
| | |r1= [[Control]] - returns the created highlight control. | ||
| | |x1= <sqf> | ||
[findDisplay 313 displayCtrl 1023] call BIS_fnc_highlightControl; // highlights the play button in Eden Editor | |||
[findDisplay 313] call BIS_fnc_highlightControl; // removes the previously created highlight effect | |||
</sqf> | |||
|x2= <sqf> | |||
[] spawn | |||
{ | |||
disableSerialization; | |||
private _ctrlHighlight = [findDisplay 313 displayCtrl 1023),5] call BIS_fnc_highlightControl; | |||
sleep 2; | |||
ctrlDelete _ctrlHighlight; | |||
}; // highlights the play button in Eden Editor and removes the effect after two seconds | |||
</sqf> | |||
|seealso= | |||
}} | }} | ||
Latest revision as of 15:47, 8 November 2023
Description
- Description:
- Highlights given control by drawing a border around it and letting it pulsate. The effect is visible until explicitly removed.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [displayOrControl, thickness] call BIS_fnc_highlightControl
- Parameters:
- displayOrControl: Control - can be a Control or a Display. When a display is passed as parameter, the function will delete the previously created highlight control on that given display.
- thickness: Number - (Optional, default 20) thickness of the border
- Return Value:
- Control - returns the created highlight control.
Examples
- Example 1:
- [findDisplay 313 displayCtrl 1023] call BIS_fnc_highlightControl; // highlights the play button in Eden Editor [findDisplay 313] call BIS_fnc_highlightControl; // removes the previously created highlight effect
- Example 2:
- [] spawn { disableSerialization; private _ctrlHighlight = [findDisplay 313 displayCtrl 1023),5] call BIS_fnc_highlightControl; sleep 2; ctrlDelete _ctrlHighlight; }; // highlights the play button in Eden Editor and removes the effect after two seconds
Additional Information
- See also:
- See also needed
Notes
-
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