setVisibleIfTreeCollapsed: Difference between revisions

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m (template:command argument fix)
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Sets whether or not the object is visible even if the tree is collapsed.
|game3= tkoh
{{Informative | Some Old Editor Command}} |DESCRIPTION=
|version3= 1.00
____________________________________________________________________________________________


| map '''setVisibleIfTreeCollapsed''' [object, visible] |SYNTAX=
|game4= arma3
|version4= 0.50


|p1= map: [[Control]] |PARAMETER1=  
|gr1= Game 2 Editor


|p2= [object, visible]: [[Array]] |PARAMETER2=
|descr= Sets whether or not the object is visible even if the tree is collapsed.
{{Feature|informative|Some Old Editor Command}}


|p3= object: [[Editor Object | EditorObject]]|PARAMETER3=
|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]


|p4= visible: [[Boolean]] |PARAMETER4=
|p1= map: [[Control]]


| [[Nothing]] |RETURNVALUE=
|p2= [object, visible]: [[Array]]


|p3= object: [[Editor Object | EditorObject]]


|x1= <code>_map '''setVisibleIfTreeCollapsed''' ["_unit_0", true]</code>|EXAMPLE1=
|p4= visible: [[Boolean]]


____________________________________________________________________________________________
|r1= [[Nothing]]


| |SEEALSO=  
|x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf>


| |MPBEHAVIOUR=  
|seealso= -
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
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<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true];

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note