setAmmoOnPylon: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.70 | |||
| | |gr1= Vehicle Loadouts | ||
|descr=Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94) | |||
| | |s1= vehicle [[setAmmoOnPylon]] [pylon, ammocount] | ||
| vehicle | |p1= vehicle: [[Object]] | ||
| | |p2= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) | ||
|p3= ammocount: [[Number]] - ammo count | |||
|p3 | |||
|r1= [[Nothing]] | |||
|x1= < | |x1= <sqf>vehicle player setAmmoOnPylon [1, 12];</sqf> | ||
| | |x2= <sqf>vehicle player setAmmoOnPylon ["pylon1", 12];</sqf> | ||
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]] [[setMagazineTurretAmmo]] | |||
}} | }} | ||
{{Note | |||
|user= Commy2 | |||
|timestamp= 20170818142000 | |||
|text= The pylon indices start at 1 and not at 0. | |||
}} | |||
The pylon indices start at 1 and not at 0. | |||
Latest revision as of 21:47, 7 May 2022
Description
- Description:
- Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94)
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setAmmoOnPylon [pylon, ammocount]
- Parameters:
- vehicle: Object
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- ammocount: Number - ammo count
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines animatePylon animateBay setPylonsPriority setPylonLoadout setMagazineTurretAmmo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 18, 2017 - 14:20 (UTC)
- The pylon indices start at 1 and not at 0.