createMissionDisplay: Difference between revisions
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(added alternative syntax and examples to open directly cfgMission subclasses) |
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.08 | |||
|1. | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= GUI Control | ||
| | |descr= Create single missions display as a child of given display. The mission dialog will be set to the directory given as an argument "root". | ||
| | |s1= display [[createMissionDisplay]] missionRootDirectoryString | ||
| | |p1= display: [[Display]] | ||
| | |p2= missionRootDirectoryString: [[String]] | ||
| | |r1= [[Display]] | ||
| | |s2= display [[createMissionDisplay]] [missionRootDirectoryString, cfgMissionsClass] | ||
| | |p21= display: [[Display]] | ||
| | |p22= missionRootDirectoryString: [[String]] - root direction from {{hl|\Arma 3\Missions\ROOT}} | ||
|p23= cfgMissionsClass: [[String]] - cfgMissions class to use | |||
| | |r2= [[Display]] | ||
|x1= <sqf>_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";</sqf> | |||
|x2= In {{arma3}} this creates the scenarios UI: | |||
<sqf>findDisplay 46 createMissionDisplay "";</sqf> | |||
< | |||
|x3= Other options for {{arma3}}: | |||
<sqf> | |||
private _missionDisplay = findDisplay 46; | |||
_missionDisplay createMissionDisplay ["", "Cutscenes"]; | |||
_missionDisplay createMissionDisplay ["", "Campaigns"]; | |||
_missionDisplay createMissionDisplay ["", "MPMissions"]; | |||
_missionDisplay createMissionDisplay ["", "Challenges"]; | |||
_missionDisplay createMissionDisplay ["", "Showcases"]; | |||
</sqf> | |||
|seealso= [[createMPCampaignDisplay]] [[playMission]] [[playScriptedMission]] [[hostMission]] | |||
}} | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
Latest revision as of 09:48, 21 August 2024
Description
- Description:
- Create single missions display as a child of given display. The mission dialog will be set to the directory given as an argument "root".
- Groups:
- GUI Control
Syntax
- Syntax:
- display createMissionDisplay missionRootDirectoryString
- Parameters:
- display: Display
- missionRootDirectoryString: String
- Return Value:
- Display
Alternative Syntax
- Syntax:
- display createMissionDisplay [missionRootDirectoryString, cfgMissionsClass]
- Parameters:
- display: Display
- missionRootDirectoryString: String - root direction from
\Arma 3 \Missions \ROOT - cfgMissionsClass: String - cfgMissions class to use
- Return Value:
- Display
Examples
- Example 1:
- Example 2:
- In Arma 3 this creates the scenarios UI:
- Example 3:
- Other options for Arma 3:
private _missionDisplay = findDisplay 46; _missionDisplay createMissionDisplay ["", "Cutscenes"]; _missionDisplay createMissionDisplay ["", "Campaigns"]; _missionDisplay createMissionDisplay ["", "MPMissions"]; _missionDisplay createMissionDisplay ["", "Challenges"]; _missionDisplay createMissionDisplay ["", "Showcases"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control