Buldozer for Object Builder – DayZ
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== Overview == | |||
==Overview== | |||
Buldozer for [[Object Builder]] allows in-engine preview of any model that is loaded in Object Builder. It also supports preview for model config based animations (such as [[DayZ:Doors on buildings|doors on buildings]]). | Buldozer for [[Object Builder]] allows in-engine preview of any model that is loaded in Object Builder. It also supports preview for model config based animations (such as [[DayZ:Doors on buildings|doors on buildings]]). | ||
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** Please note that the process of extracting game data should be executed after each major game update to make sure your extracted game data reflect current state in the game. | ** Please note that the process of extracting game data should be executed after each major game update to make sure your extracted game data reflect current state in the game. | ||
==Setup== | == Setup == | ||
To verify Buldozer is setup correctly in your Object Builder, check following settings: | To verify Buldozer is setup correctly in your Object Builder, check following settings: | ||
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** Path for texture set to your work-drive letter (''P:\'' by default). | ** Path for texture set to your work-drive letter (''P:\'' by default). | ||
==Buldozer Keybinds for Model Preview== | == Buldozer Keybinds for Model Preview == | ||
This part describes default keybinds for Buldozer when used in -noland mode (for previewing models). Please note that these keybinds can be changed simply by pressing Esc key (while you have Buldozer open) and going into the controls options. You may see more options there than on this page, but that is because this menu also shows keybinds for the default mode of Buldozer, which is used for terrain editing (more on that at [[DayZ:Buldozer for Terrain Builder|here]]). These keybinds can be also edited in profile input xml files if one wishes to. | This part describes default keybinds for Buldozer when used in -noland mode (for previewing models). Please note that these keybinds can be changed simply by pressing Esc key (while you have Buldozer open) and going into the controls options. You may see more options there than on this page, but that is because this menu also shows keybinds for the default mode of Buldozer, which is used for terrain editing (more on that at [[DayZ:Buldozer for Terrain Builder|here]]). These keybinds can be also edited in profile input xml files if one wishes to. | ||
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! Name !! Action name !! Key !! Description | ! Name !! Action name !! Key !! Description | ||
|- | |- | ||
| reset camera || UABuldResetCamera || 0 [NUM] || | | reset camera || UABuldResetCamera || 0 [NUM] || {{hl|c= Resets camera to default state.}} | ||
|- | |- | ||
| turbo || UABuldTurbo || U || | | turbo || UABuldTurbo || U || {{hl|c= While holding it increases cursor speed, camera movement and other miscellaneous actions within Buldozer.}} | ||
|- | |- | ||
| slow || UABuldSlow || J || | | slow || UABuldSlow || J || {{hl|c= While holding it decreases cursor speed, camera movement and other miscellaneous actions within Buldozer.}} | ||
|- | |- | ||
| object rotate left || UABuldObjectRotateLeft || LMB + MLEFT<br>4 [NUM] || | | object rotate left || UABuldObjectRotateLeft || LMB + MLEFT<br>4 [NUM] || {{hl|c= Rotates previewed model.}} | ||
|- | |- | ||
| object rotate right || UABuldObjectRotateRight || LMB + MRIGHT<br>6 [NUM] || | | object rotate right || UABuldObjectRotateRight || LMB + MRIGHT<br>6 [NUM] || {{hl|c= Rotates previewed model.}} | ||
|- | |- | ||
| object rotate forward || UABuldObjectRotateForward || LMB + MUP<br>8 [NUM] || | | object rotate forward || UABuldObjectRotateForward || LMB + MUP<br>8 [NUM] || {{hl|c= Rotates previewed model.}} | ||
|- | |- | ||
| object rotate back || UABuldObjectRotateBack || LMB + MDOWN<br>2 [NUM] || | | object rotate back || UABuldObjectRotateBack || LMB + MDOWN<br>2 [NUM] || {{hl|c= Rotates previewed model.}} | ||
|- | |- | ||
| viewer move left || UABuldViewerMoveLeft || RMB + MLEFT<br>W || | | viewer move left || UABuldViewerMoveLeft || RMB + MLEFT<br>W || {{hl|c= Moves camera left.}} | ||
|- | |- | ||
| viewer move right || UABuldViewerMoveRight || RMB + MRIGHT<br>S || | | viewer move right || UABuldViewerMoveRight || RMB + MRIGHT<br>S || {{hl|c= Moves camera right.}} | ||
|- | |- | ||
| viewer move forward || UABuldViewerMoveForward || RMB + MUP<br>W || | | viewer move forward || UABuldViewerMoveForward || RMB + MUP<br>W || {{hl|c= Moves camera forward.}} | ||
|- | |- | ||
| viewer move back || UABuldViewerMoveBack || RMB + MDOWN<br>S || | | viewer move back || UABuldViewerMoveBack || RMB + MDOWN<br>S || {{hl|c= Moves camera back.}} | ||
|- | |- | ||
| viewer move up || UABuldViewerMoveUp || Q || | | viewer move up || UABuldViewerMoveUp || Q || {{hl|c= Moves camera up.}} | ||
|- | |- | ||
| viewer move down || UABuldViewerMoveDown || Z || | | viewer move down || UABuldViewerMoveDown || Z || {{hl|c= Moves camera down.}} | ||
|- | |- | ||
| previous animation || UABuldPreviousAnimation || Page Down<br>[ || | | previous animation || UABuldPreviousAnimation || Page Down<br>[ || {{hl|c= Switches to the previous model-based animation (if available).}} | ||
|- | |- | ||
| next animation || UABuldNextAnimation || Page Up<br>] || | | next animation || UABuldNextAnimation || Page Up<br>] || {{hl|c= Switches to the next model-based animation (if available).}} | ||
|- | |- | ||
| recede animation || UABuldRecedeAnimation || WHEEL UP<br>; || | | recede animation || UABuldRecedeAnimation || WHEEL UP<br>; || {{hl|c= Increases value for currently selected model-based animation (if available).}} | ||
|- | |- | ||
| advance animation || UABuldAdvanceAnimation || WHEEL DOWN<br>' || | | advance animation || UABuldAdvanceAnimation || WHEEL DOWN<br>' || {{hl|c= Decreases value for currently selected model-based animation (if available).}} | ||
|} | |} | ||
{{GameCategory|dayz|Modelling}} |
Latest revision as of 00:17, 25 April 2023
Overview
Buldozer for Object Builder allows in-engine preview of any model that is loaded in Object Builder. It also supports preview for model config based animations (such as doors on buildings).
Requirements:
- DayZ and DayZ Tools installed and configured.
- Work-drive prepared using WorkDrive tool from DayZ Tools package. If you dont have that, follow these steps:
- Choose a path for Work Drive in DayZ Tools Launcher > Settings (uncheck default if you want to use custom).
- Use DayZ Tools Launcher > Tools > Extract Game Data to prepare data on your work-drive.
- Please note that the process of extracting game data should be executed after each major game update to make sure your extracted game data reflect current state in the game.
Setup
To verify Buldozer is setup correctly in your Object Builder, check following settings:
- Open File > Options
- External viewer set to <path to your dayz installation>\DayZ_x64.exe -buldozer -window -noland -nopause -mod= -profiles=P:\Buldozer -name=Buldozer
- Path for texture set to your work-drive letter (P:\ by default).
Buldozer Keybinds for Model Preview
This part describes default keybinds for Buldozer when used in -noland mode (for previewing models). Please note that these keybinds can be changed simply by pressing Esc key (while you have Buldozer open) and going into the controls options. You may see more options there than on this page, but that is because this menu also shows keybinds for the default mode of Buldozer, which is used for terrain editing (more on that at here). These keybinds can be also edited in profile input xml files if one wishes to.
Name | Action name | Key | Description |
---|---|---|---|
reset camera | UABuldResetCamera | 0 [NUM] | Resets camera to default state. |
turbo | UABuldTurbo | U | While holding it increases cursor speed, camera movement and other miscellaneous actions within Buldozer. |
slow | UABuldSlow | J | While holding it decreases cursor speed, camera movement and other miscellaneous actions within Buldozer. |
object rotate left | UABuldObjectRotateLeft | LMB + MLEFT 4 [NUM] |
Rotates previewed model. |
object rotate right | UABuldObjectRotateRight | LMB + MRIGHT 6 [NUM] |
Rotates previewed model. |
object rotate forward | UABuldObjectRotateForward | LMB + MUP 8 [NUM] |
Rotates previewed model. |
object rotate back | UABuldObjectRotateBack | LMB + MDOWN 2 [NUM] |
Rotates previewed model. |
viewer move left | UABuldViewerMoveLeft | RMB + MLEFT W |
Moves camera left. |
viewer move right | UABuldViewerMoveRight | RMB + MRIGHT S |
Moves camera right. |
viewer move forward | UABuldViewerMoveForward | RMB + MUP W |
Moves camera forward. |
viewer move back | UABuldViewerMoveBack | RMB + MDOWN S |
Moves camera back. |
viewer move up | UABuldViewerMoveUp | Q | Moves camera up. |
viewer move down | UABuldViewerMoveDown | Z | Moves camera down. |
previous animation | UABuldPreviousAnimation | Page Down [ |
Switches to the previous model-based animation (if available). |
next animation | UABuldNextAnimation | Page Up ] |
Switches to the next model-based animation (if available). |
recede animation | UABuldRecedeAnimation | WHEEL UP ; |
Increases value for currently selected model-based animation (if available). |
advance animation | UABuldAdvanceAnimation | WHEEL DOWN ' |
Decreases value for currently selected model-based animation (if available). |