BIS fnc damageChanged: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Feedback | ||
| | |descr= Handle effects caused by changing of damage. | ||
| | |s1= call [[BIS_fnc_damageChanged]] | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>call BIS_fnc_damageChanged;</sqf> | ||
| | |seealso= [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_healing]] | ||
}} | }} | ||
Latest revision as of 13:04, 5 May 2022
Description
Syntax
- Syntax:
- call BIS_fnc_damageChanged
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_damageChanged;
Additional Information
- See also:
- BIS_fnc_incapacitatedEffect BIS_fnc_healing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note