BIS fnc damagePulsing: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - "Script handle" to "Script Handle") |
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Feedback | ||
| | |descr= Game pulsing damage effect. | ||
| | |s1= call [[BIS_fnc_damagePulsing]] | ||
| | |r1= [[Script Handle]] | ||
| | |x1= <sqf>call BIS_fnc_damagePulsing;</sqf> | ||
| | |seealso= [[BIS_fnc_fatigueEffect]] [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_indicateBleeding]] [[BIS_fnc_bloodEffect]] | ||
}} | }} | ||
Latest revision as of 18:17, 9 August 2022
Description
Syntax
- Syntax:
- call BIS_fnc_damagePulsing
- Return Value:
- Script Handle
Examples
- Example 1:
- call BIS_fnc_damagePulsing;
Additional Information
- See also:
- BIS_fnc_fatigueEffect BIS_fnc_incapacitatedEffect BIS_fnc_incapacitatedEffect BIS_fnc_indicateBleeding BIS_fnc_bloodEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note