BIS fnc EXP camp initCharacter: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.62 | |||
| | |gr1= Campaign | ||
|eff= local | |||
|descr= Assigns correct appearance and loadout of story characters based upon their vehicle classnames. | |||
| | |mp= Must be executed on all machines. | ||
|s1= [unit, mode] call [[BIS_fnc_EXP_camp_initCharacter]] | |||
|p1= unit: [[Object]] - the character to be initialized | |||
|p2= mode: [[String]] - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs) | |||
|[] | |r1= [[Boolean]] - returns [[true]] if successful, [[false]] if not | ||
| | |x1= <sqf>[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;</sqf> | ||
| | |seealso= [[BIS_fnc_EXP_camp_initClasses]] | ||
}} | }} | ||
Latest revision as of 15:51, 8 November 2023
Description
- Description:
- Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
- Execution:
- call
- Multiplayer:
- Must be executed on all machines.
- Groups:
- Campaign
Syntax
- Syntax:
- [unit, mode] call BIS_fnc_EXP_camp_initCharacter
- Parameters:
- unit: Object - the character to be initialized
- mode: String - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
- Return Value:
- Boolean - returns true if successful, false if not
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_EXP_camp_initClasses
Notes
-
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