BIS fnc neutralizeUnit: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Object Manipulation | ||
| Neutralize an object by intrinsic means: | |descr= Neutralize an object by intrinsic means: | ||
* soldiers are blown up by mine | * soldiers are blown up by mine | ||
* vehicles are shelled by artillery | * vehicles are shelled by artillery | ||
Line 13: | Line 12: | ||
* underwater units are simply killed. | * underwater units are simply killed. | ||
{{ | {{Feature|informative|[[allowDamage]] will '''not''' prevent the unit getting killed.}} | ||
| object call [[BIS_fnc_neutralizeUnit]] | |s1= object call [[BIS_fnc_neutralizeUnit]] | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>cursorTarget call BIS_fnc_neutralizeUnit;</sqf> | ||
| [[setDamage]] | |seealso= [[setDamage]] [[allowDamage]] | ||
}} | }} | ||
Latest revision as of 00:24, 2 February 2024
Description
- Description:
- Neutralize an object by intrinsic means:
- soldiers are blown up by mine
- vehicles are shelled by artillery
- air units are hit by AA missile
- underwater units are simply killed.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object call BIS_fnc_neutralizeUnit
- Parameters:
- object: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- setDamage allowDamage
Notes
-
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