BIS fnc sceneRotate: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Scenes | |||
| | |descr= Compute new object coordinates from given center and angle from MOTION BUILDER | ||
| | |s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]] | ||
| | |p1= center: [[Array]] - center position from MOTION BUILDER | ||
| | |p2= centerAngle: [[Number]] - rotation of center from MOTION BUILDER | ||
| | |p3= angle: [[Number]] - rotation | ||
|p4= iniPosition: [[Array]] - inital position | |||
< | |r1= [[Array]] - array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation] | ||
< | |x1= <sqf>[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]</sqf> | ||
</ | |||
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] | |||
}} | |||
[[ | |||
[[ | |||
[[ | |||
Latest revision as of 12:40, 8 November 2023
Description
- Description:
- Compute new object coordinates from given center and angle from MOTION BUILDER
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
- Parameters:
- center: Array - center position from MOTION BUILDER
- centerAngle: Number - rotation of center from MOTION BUILDER
- angle: Number - rotation
- iniPosition: Array - inital position
- Return Value:
- Array - array in format [[PositionX,PositionY,PositionZ], Rotation]
Examples
- Example 1:
- [[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]
Additional Information
Notes
-
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