ctrlSetText: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(47 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.75 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |arg= local | ||
| | |eff= local | ||
| | |gr1= GUI Control | ||
| [[ | |descr= Sets the text of a control of the currently active user dialog or display. | ||
This command can be used for static texts, buttons, edit lines and active texts as well as for images, where you can use it to set the image path. | |||
<br> | |||
Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.<br> | |||
Use [[endl]] to insert line breaks. | |||
| | Since {{GVI|arma3|2.06|size= 0.75}} supported control types are: | ||
{{Columns|4| | |||
* [[CT_STATIC]] | |||
* [[CT_EDIT]] | |||
* [[CT_XKEYDESC]] | |||
* [[CT_XBUTTON]] | |||
* [[CT_SHORTCUTBUTTON]] | |||
* [[CT_STRUCTURED_TEXT]] | |||
* [[CT_BUTTON]] | |||
* [[CT_ACTIVETEXT]] | |||
}} | |||
| | |s1= [[ctrlSetText]] [idc, text] | ||
| | |p1= idc: [[Number]] - control IDC | ||
| | |p2= text: [[String]] - text or image path, depending on the control type | ||
| | |r1= [[Nothing]] | ||
| [[ | |s2= control [[ctrlSetText]] text | ||
|p21= control: [[Control]] | |||
|p22= text: [[String]] | |||
|r2= [[Nothing]] | |||
< | |x1= <sqf>ctrlSetText [100, "Hello world"]; // for Dialogs</sqf> | ||
|x2= <sqf>_control ctrlSetText "Hello world."; // for Displays</sqf> | |||
|seealso= [[ctrlText]] [[ctrlTextSelection]] [[ctrlSetTextSelection]] | |||
}} | |||
Latest revision as of 00:08, 4 April 2024
Description
- Description:
- Sets the text of a control of the currently active user dialog or display.
This command can be used for static texts, buttons, edit lines and active texts as well as for images, where you can use it to set the image path.
Read Arma: GUI Configuration for more information about user dialogs and controls.
Use endl to insert line breaks. Since 2.06 supported control types are: - Groups:
- GUI Control
Syntax
- Syntax:
- ctrlSetText [idc, text]
- Parameters:
- idc: Number - control IDC
- text: String - text or image path, depending on the control type
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control ctrlSetText text
- Parameters:
- control: Control
- text: String
- Return Value:
- Nothing
Examples
- Example 1:
- ctrlSetText [100, "Hello world"]; // for Dialogs
- Example 2:
- _control ctrlSetText "Hello world."; // for Displays
Additional Information
- See also:
- ctrlText ctrlTextSelection ctrlSetTextSelection
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect