CT_XBUTTON

From Bohemia Interactive Community
Jump to navigation Jump to search


Introduction

Another type of button. Seems like the only difference between other buttons is, that it has no animation when being clicked.

Related commands & functions

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_XBUTTON 41


C

color

Type
Array
Description
n/a
color[] = {1,1,1,1};


colorActive

Type
Array
Description
n/a
colorActive[] = {1,1,1,1};


colorActive2

Type
Array
Description
n/a
colorActive2[] = {1,1,1,1};


colorActiveBackground

Type
Array
Description
n/a
colorActiveBackground[] = {1,0.5,0,1};


colorActiveBackground2

Type
Array
Description
n/a
colorActiveBackground2[] = {0,0,0,1};


P

period

Type
Number
Description
n/a
period = 1;


S

soundClick

Type
Array
Description
n/a
soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};


soundEnter

Type
Array
Description
n/a
soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};


soundEscape

Type
Array
Description
n/a
soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};


soundPush

Type
Array
Description
n/a
soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};



Default Classes

Arma 3
AddOns: Classes need to be initialised first with class SomeClass;
Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class. In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.

None.

Other Examples

class _CT_XBUTTON
{
	access = 0;
	idc = 41;
	type = 41;
	style = 0;
	default = 0;
	enable = 1;
	show = 1;
	fade = 0;
	blinkingPeriod = 0;
	x = 12 * GUI_GRID_W + GUI_GRID_CENTER_X";
	y = 15 * GUI_GRID_H + GUI_GRID_CENTER_Y;
	w = 10 * GUI_GRID_W;
	h = 1 * GUI_GRID_H;
	colorBackground[] = {0,0,0,0};
	colorActiveBackground[] = {1,0.5,0,1};
	colorActiveBackground2[] = {0,0,0,1};
	colorDisabled[] = {0,1,1,1};
	text = "CT_XBUTTON";
	size = GUI_GRID_H;
	font = "RobotoCondensed";
	shadow = 0;
	color[] = {1,1,1,1};
	colorActive[] = {1,1,1,1};
	colorActive2[] = {1,1,1,1};
	tooltip = "CT_XBUTTON";
	tooltipColorShade[] = {0,0,0,1};
	tooltipColorText[] = {1,1,1,1};
	tooltipColorBox[] = {1,1,1,1};
	period = 1;
	soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
	soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};
	soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};
	soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
	onCanDestroy = "diag_log ['Log: onCanDestroy',ctrlClassname (_this select 0),_this]; true";
	onDestroy = "diag_log ['Log: onDestroy',ctrlClassname (_this select 0),_this]; false";
	onMouseEnter = "diag_log ['Log: onMouseEnter',ctrlClassname (_this select 0),_this]; false";
	onMouseExit = "diag_log ['Log: onMouseExit',ctrlClassname (_this select 0),_this]; false";
	onSetFocus = "diag_log ['Log: onSetFocus',ctrlClassname (_this select 0),_this]; false";
	onKillFocus = "diag_log ['Log: onKillFocus',ctrlClassname (_this select 0),_this]; false";
	onKeyDown = "diag_log ['Log: onKeyDown',ctrlClassname (_this select 0),_this]; false";
	onKeyUp = "diag_log ['Log: onKeyUp',ctrlClassname (_this select 0),_this]; false";
	onMouseButtonDown = "diag_log ['Log: onMouseButtonDown',ctrlClassname (_this select 0),_this]; false";
	onMouseButtonUp = "diag_log ['Log: onMouseButtonUp',ctrlClassname (_this select 0),_this]; false";
	onMouseButtonClick = "diag_log ['Log: onMouseButtonClick',ctrlClassname (_this select 0),_this]; false";
	onMouseButtonDblClick = "diag_log ['Log: onMouseButtonDblClick',ctrlClassname (_this select 0),_this]; false";
	onMouseZChanged = "diag_log ['Log: onMouseZChanged',ctrlClassname (_this select 0),_this]; false";
	onMouseMoving = "";
	onMouseHolding = "";
	onButtonClick = "diag_log ['Log: onButtonClick',ctrlClassname (_this select 0),_this]; false";
	onButtonDown = "diag_log ['Log: onButtonDown',ctrlClassname (_this select 0),_this]; false";
	onButtonUp = "diag_log ['Log: onButtonUp',ctrlClassname (_this select 0),_this]; false";
};