removeWeapon: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - ">Posted on May ([0-9]{2}), ([0-9]{4})" to ">Posted on $2-05-$1") |
||
(43 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| ofp | | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
| | |eff= global | ||
| | |arg= local | ||
| | |gr1= Unit Inventory | ||
| | |gr2= Vehicle Inventory | ||
| [[ | |descr= Remove weapon from a unit. The unit must be [[Multiplayer Scripting#Locality|local]] to the computer where command is executed. For a global version of this command see [[removeWeaponGlobal]]. | ||
'''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined. | |||
|s1= unit [[removeWeapon]] weapon | |||
|p1= unit: [[Object]] - unit or vehicle | |||
|p2= weapon: [[String]] - weapon class name | |||
|r1= [[Nothing]] | |||
|x1= <sqf>player removeWeapon "BAF_L85A2_RIS_SUSAT";</sqf> | |||
|x2= <sqf>An_2 removeWeapon "M240_veh";</sqf> | |||
|seealso= [[removeWeaponGlobal]] [[addWeapon]] [[removeAllWeapons]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on | <dt><dt> | ||
<dt class="note">[[User:ZGuba|zGuba]] | <dd class="notedate">Posted on 2009-05-27 - 14:30 (CEST)</dd> | ||
<dt class="note">[[User:ZGuba|zGuba]]</dt> | |||
<dd class="note">CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI. | <dd class="note">CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI. | ||
</dl> | </dl> | ||
Latest revision as of 23:00, 13 May 2023
Description
- Description:
- Remove weapon from a unit. The unit must be local to the computer where command is executed. For a global version of this command see removeWeaponGlobal. Note: It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit removeWeapon weapon
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- An_2 removeWeapon "M240_veh";
Additional Information
- See also:
- removeWeaponGlobal addWeapon removeAllWeapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2009-05-27 - 14:30 (CEST)
- zGuba
- CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory
- Scripting Commands: Global Effect