setVehicleId: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| | |game6= arma3 | ||
|version6= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |gr2= Broken Commands | ||
}} | |descr= Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints. | ||
{{Feature|warning|This command is '''not''' to be used.}} | |||
|s1= vehicleName [[setVehicleId]] id | |||
|p1= vehicleName: [[Object]] | |||
|p2= id: [[Number]] | |||
|r1= [[Nothing]] | |||
</ | |x1= <sqf>player setVehicleId 1;</sqf> | ||
|seealso= [[setVehicleVarName]] | |||
}} | |||
[ | |||
Latest revision as of 21:46, 16 May 2024
Description
- Description:
- Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints.
- Groups:
- Object ManipulationBroken Commands
Syntax
- Syntax:
- vehicleName setVehicleId id
- Parameters:
- vehicleName: Object
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setVehicleVarName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Broken Commands