unassignItem: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 0.50 | |||
| | |arg= global | ||
|eff= global | |||
| | |gr1= Unit Inventory | ||
| Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. | |descr= Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. See also [[unlinkItem]]. | ||
| unit | |s1= unit [[unassignItem]] item | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= item: [[String]] | |p2= item: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf> | |||
_bluforUnit unassignItem "NVGoggles"; | |||
_bluforUnit removeItem "NVGoggles"; | |||
_opforUnit unassignItem "NVGoggles_OPFOR"; | |||
_opforUnit removeItem "NVGoggles_OPFOR"; | |||
_independentUnit unassignItem "NVGoggles_INDEP"; | |||
_independentUnit removeItem "NVGoggles_INDEP"; | |||
</sqf> | |||
| | |x2= <sqf> | ||
{ | |||
_x unassignItem hmd _x; // unassign (not remove) NVGs from all units | |||
} forEach allUnits; | |||
</sqf> | |||
|seealso= [[assignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]] | |||
| [[assignItem]] | |||
}} | }} | ||
Latest revision as of 13:31, 12 March 2024
Description
- Description:
- Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. See also unlinkItem.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit unassignItem item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Nothing
Examples
- Example 1:
- _bluforUnit unassignItem "NVGoggles"; _bluforUnit removeItem "NVGoggles"; _opforUnit unassignItem "NVGoggles_OPFOR"; _opforUnit removeItem "NVGoggles_OPFOR"; _independentUnit unassignItem "NVGoggles_INDEP"; _independentUnit removeItem "NVGoggles_INDEP";
- Example 2:
Additional Information
Notes
-
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