BIS fnc sandstorm: Difference between revisions

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{{Function|=
{{RV|type=function
____________________________________________________________________________________________


| arma2oa |=
|game1= arma2oa
|version1= 1.56


|1.56|=
|game2= tkoh
|version2= 1.00


|arg= |MPARGUMENTS=  
|game3= arma3
|version3= 0.50


|eff= local |MPEffects=____________________________________________________________________________________________
|arg= global


| Creates particle sandstorm round given object. |=
|eff= local
____________________________________________________________________________________________


| [object,''interval'',''brightness'',''newspapers''] call '''BIS_fnc_sandstorm'''  |=
|gr1= Environment


|p1= position: [[Object]] - sandstorm center (should be player) |PARAMETER1=
|descr= Creates particle sandstorm round given object. {{Feature|arma3|The ''newspapers'' parameter is disabled in {{arma3}}.}}


|p2= interval ''(Optional)'': [[Number]] - particle refresh time (default is 0.07) |PARAMETER2=
|s1= [object, interval, brightness, newspapers] call [[BIS_fnc_sandstorm]]


|p3= brightness ''(Optional)'': [[Number]] - brightness coeficient (default is 1) |PARAMETER3=
|p1= position: [[Object]] - sandstorm center (should usually be [[player]])


|p4= newspapers ''(Optional)'': [[Boolean]] - true if flying newspapers will be present (default is true) |PARAMETER4=
|p2= interval: [[Number]] - (Optional, default 0.07) particle refresh time; a lower number makes the sandstorm more dense


| [[Array]] of created particle effect |RETURNVALUE=
|p3= brightness: [[Number]] - (Optional, default 1) brightness coeficient; 1 is bright, 0 is dark


|x1= <code><nowiki>[</nowiki>[[player]], -1, 0.8, [[false]]<nowiki>]</nowiki> [[call]] [[BIS_fnc_sandstorm]];</code>|EXAMPLE1=
|p4= newspapers: [[Boolean]] - (Optional, default [[true]]) [[true]] if flying newspapers should be present
____________________________________________________________________________________________


| [[Functions Library]] |SEEALSO=
|r1= [[Array]] of created particle effect


| |MPBEHAVIOUR=  
|x1= <sqf>[player, 0.04, 0.8, false] call BIS_fnc_sandstorm;</sqf>
____________________________________________________________________________________________
 
|seealso= [[Functions Library]]
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Function Group: Environment|{{uc:sandstorm}}]]
[[Category:Functions|{{uc:sandstorm}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sandstorm}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sandstorm}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sandstorm}}]]

Latest revision as of 16:55, 25 July 2022

Hover & click on the images for description

Description

Description:
Creates particle sandstorm round given object.
Arma 3
The newspapers parameter is disabled in Arma 3.
Execution:
call
Groups:
Environment

Syntax

Syntax:
[object, interval, brightness, newspapers] call BIS_fnc_sandstorm
Parameters:
position: Object - sandstorm center (should usually be player)
interval: Number - (Optional, default 0.07) particle refresh time; a lower number makes the sandstorm more dense
brightness: Number - (Optional, default 1) brightness coeficient; 1 is bright, 0 is dark
newspapers: Boolean - (Optional, default true) true if flying newspapers should be present
Return Value:
Array of created particle effect

Examples

Example 1:
[player, 0.04, 0.8, false] call BIS_fnc_sandstorm;

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note