unitRecoilCoefficient: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa | | |game1= arma2oa | ||
|version1= 1.62 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Returns recoil coefficient of a soldier. | ||
| | |s1= [[unitRecoilCoefficient]] soldier | ||
|p1= soldier: [[Object]] | |||
| [[ | |r1= [[Number]] | ||
|x1= <sqf>_myRecoil = unitRecoilCoefficient player;</sqf> | |||
|seealso= [[setUnitRecoilCoefficient]] | |||
}} | }} | ||
{{Note | |||
|user= AgentRev01 | |||
|timestamp= 20130907205500 | |||
|text= If the unit doesn't exist / is null, -1 is returned. | |||
}} | |||
If the unit doesn't exist / is null, -1 is returned. | |||
Latest revision as of 23:15, 4 May 2024
Description
- Description:
- Returns recoil coefficient of a soldier.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unitRecoilCoefficient soldier
- Parameters:
- soldier: Object
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- setUnitRecoilCoefficient
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 07, 2013 - 20:55 (UTC)
- If the unit doesn't exist / is null, -1 is returned.